In the recent years of my life, I’ve grown to appreciate the run’n’gun style of games. I suppose you could say that it began with Halo back in the day, but I don’t think I really appreciate the genre/style until I started playing DOOM (2016). DOOM’s simple mechanics, fast-paced combat, and loose approach to storytelling made it a very fun game to sit back and play when I was too stressed or tired to invest in a game. Most of the story was told through codex updates and the occasional speech you couldn’t walk away from, which means it was mostly there for you to find if you wanted to look for it while it stayed out of the way the rest of the time. Doom Guy even leans into it, punching screens and breaking things rather than listening to exposition or operating instructions.