A while back, I decided I was going to write on essay of some kind per week. A longer post, more contemplative or reflective than my usual pieces, with the goal of getting back to the style of critical analysis that I used to enjoy when I was still a student (and still enjoy to this day, even if I site fewer sources and never produce a proper MLA bibliography). I even did it a couple times until I started writing this post and then… Well, I ran aground on the problem at the heart of this and have been too burned out and beaten-down by life to push myself to contemplate it further. Because I started playing Wanderstop again. I got further and then, after a couple hours of play, ran into a hurdle I could not get over at the time. I still can’t get over it. And so I haven’t returned to the game despite how much I love its concept, art style, writing, and whole entire deal. No other game has forced me to confront my own habits and burnout and compartmentalized problems like this game has and it has proven more than I can handle while in the midst of… well, being stuck in a mire of problems I have no means of rapidly escaping. I cannot hide from it forever, though, and while I’m not sure my heart can handle diving back into it yet, I think I’m finally ready to return to whatever this winds up being.
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