I Got A Job In Final Fantasy 14 And It’s More Rewarding Than My Real-World Job

As I’m starting this post, I’m struck by how often the phrase “_________ says it all” is immediately followed by a more expansive explanation that includes details that weren’t present in what “__________” was. All of which to say is that the title of this post is an accurate representation of its contents in summary. I got hired (me, personally) by the leader of my Free Company in Final Fantasy 14 to do some work to help make our company projects proceed more smoothly. I’m now the person trolling the markets for the materials we need in mass quantities that our companions haven’t been able to acquire by the time we need to start distributing materials. The leader sets a price cap and gives me the in-game money (plus a 10 percent commission that is meant to also cover sales tax) for however much of whatever material it is he needs and I run around the various data centers and servers buying it all up, keeping whatever money is left once that is all over. We negotiated the details of it over the weekend prior to me writing this (two weekends ago from when this gets posted) and I got sent on my way to buy fifty thousand each of two different things last night (as of writing this). I got my money, did my research, filled out my little tracking spreadsheet (that also calculates profit margins, my current pay total, and the quantity purchased), and spent about four hours buying it all. It was actually a lot of fun! I’ve been interested in how the game’s economics work, from a player perspective, and this was a very interesting glimpse into it that I couldn’t have gotten any other way. While I definitely still prefer to spend my time playing the game, I am kind of looking forward to the next time I get to do a shopping hunt like this one, and not just because it has been the fastest I’ve made a huge amount of money in my almost ten months of playing the game.

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Setting Up A Serious Grind In Final Fantasy 14 To Distract Myself From My Life

I’m back in the saddle with Final Fantasy 14! Back to the lowkey socialization, the focused gaming, the attention-consuming escapism, and free of the need to think about my life and how much it sucks to be me this past week and a half while dealing with biological family problems (and how much it will continue to suck to be me while I’m still embroiled in this stuff for however long it takes). After my time away, I’ve come back at a bit of a loss for what to do next! There’s gear to accumulate, levels to gain, quests to do, and so much more, all of which is very familiar! This is how most patches usually start, with a huge number of quests, the ability to get new, better gear, and at least some confusion on my part about which of the many options I should start with. This time, though, the path is more muddled than ever. Instead of being able to use the resource I’ve been accumulating the whole time, “Tomestones of Poetics” to unlock new gear that’s pretty much the best stuff you can get at that point, I actually have to dig into the mud that is the various other Tomestones and resources from raids to figure out what’s the best gear for me to get right now, so I can do the current content in order to get better gear to prepare me for the harder current content while also getting myself into a position to be able to make or otherwise acquire the next set of gear that will come out with the next patch whenever that happens. It’s a lot and it’s taken me a couple days to figure out, but I think I’ve got it thanks to some incidental advice from the leader of my FC and my own organized nature.

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Taking A Break From Not Playing Final Fantasy 14 To Enjoy TEA Time

After barely playing Final Fantasy for a week (especially if you exclude the time I spent making alternate characters), I returned to it last night for a few weekly tasks and my weekly Ultimate Raid event. Our group had advanced through the first portion of The Epic of Alexander well enough that we started hitting the second portion, known as Limit Cut, that requires a huge amount of coordination and practice to execute well and doing it poorly will quickly get everyone killed. Last week, when we couldn’t do much practice due to weird lag and connectivity issues between literally everyone and the game’s servers, we turned instead to a simulator that lets you run mechanics with a group of other players in order to get the coordination down without having to fight your way through the whole thing every single time. That way, if you messed it up, it wouldn’t hurt as much to have to re-do it. We spent a bunch of time practicing it last week (as of writing this) and were still struggling to get through the mechanic since it requires a decent amount of situational aware, perfect execution, and consideration of where your allies are placed in relation to yourself. Now, the simulator isn’t a perfect recreation since some parts of the mechanic didn’t function properly and not accounting for the extra steps you needed to take could get you killed in the simulator while it wouldn’t hurt you at all in the real thing, so there was a little bit lost in translation when we finally made the jump from the simulator to the real thing yesterday (as of writing this), but we managed to get through the real thing much more easily than we did in the simulator.

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Time To Mix Things Up A Bit And Play Less Final Fantasy 14 Before I Burn Out Completely

Well, I did it. I finished the base expansion of Dawntrail in Final Fantasy 14. I’ve got a few patches worth of Main Scenario Quests to do yet (twenty-five quests, according to the wiki that has a little quest progress bar on it) and plenty of other content on my immediate to-do list (some big “Alliance” raids, various exploration zones, whatever it is you do to get good gear once you’re basically “current,” and tons of crafting stuff), but I think now is the time for me to take a break. I’m very tired, if I’m going to be honest. Not of Final Fantasy 14, just in general. I have had a lot of fun and continue to have tons of fun, but I need something without the sense of urgency that comes with most Final Fantasy 14 stuff. I’m not going to forbid myself from playing it or anything like that, I’m just going to give myself a nudge to do other things instead of constantly pushing myself towards Final Fantasy 14. Part of me wants to take a complete break–stop playing altogether–but I don’t want to bail on the people who’re depending on me for various group activities. Sure, static groups sometimes need to replace people temporarily, but things rarely go as well when they do and it would just be temporary. I doubt it would last more than two weeks before I felt the urge to log on for one reason or another. Plus, I actually want to keep doing that stuff, even if it isn’t the most fun or the most rewarding and is, perhaps, the most tiring stuff I do in the game. I want to do it. I am just also very tired.

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Hitting Level 100 In Final Fantasy 14

After putting it off for about two months, I finally got my first job to Level 100 (the current level cap) in Final Fantasy 14. I also got three more to level 100 in rapid succession (one each day since then) [for a total of seven by the time I’m editing this the day before it gets posted], as I’ve shifted gears back to focusing on progressing the Main Scenario Quests of Dawntrail and needed to get one of each of the job types to level 100 for the Role Quests. With all that done, I can now focus entirely on the MSQ and getting as far as I can in whatever play time I’ve got most days. Everything else, for at least the next four evenings after I write this, will sit on hold [it did not, in fact, sit on hold, and I wound up doing a lot of side work] as I try my hand at getting through the main portion of Dawntrail in time for the new Deep Dungeon coming out the day before this gets posted (the day after this gets posted is the day there’s a group of people in my Free Company getting together to do said dungeon [but I will not be joining them because I’m taking a break]). I’m not going to skimp on sleep or avoid doing my weekly chores and whatnot around my apartment (nor am I going to cancel my D&D session for this reason, but it IS looking like I’ll be cancelling it for other reasons), but I did clear as much of my weekend as I could because I’m getting the good ol’ double-vax Flu-And-COVID combo on Friday. I am giving myself the space to crash super hard if I need it, but I have typically dealt with the double-shot combo without too much trouble in the past, so I’m hoping to see how much Dawntrail I can get through.

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I Finally Picked An In-Game Title For Myself In Final Fantasy 14

I’ve been making progress in the final (currently available) expansion of Final Fantasy 14 (Dawntrail) over my weekends lately, but I don’t really have a lot to say about it yet. There’s very little that has carried over from the previous chapters of the game, so I don’t have a building sense of what’s going on to discuss, and I’m only just starting level 94 quests (out of level 100), so I’ve yet to get to the midway point, much less what I expect to eventually be the inflection point or whatever twist might be coming. Things are just fine. They’re proceeding apace. I’ve reassessed my opinion of one of the main characters and am beginning to suspect so many people online seem to hate her because she’s a woman who is seen struggling with the mantle of potential leadership (I’m flashing back to how nonsensically people reacted to Keyleth of Critical Role’s first campaign) but I’m trepidatious given how many people react to that with something like “just wait” or “the story isn’t over yet.” Other than that, though, the only other noteworthy thing is that I’ve learned my favorite song from the expansion (so far) is called “Taco Delight” and I’m not sure how I feel about that beyond “mildly amused.” That’s fine, though. Most of my time and attention has gone to my various other activities: leveling crafting classes, working on leveling up my non-main combat jobs, doing side-quests with the job I’d set aside for that purpose, and doing high-end difficult content. The two raid series I’m still in, The Epic of Alexander (an “Ultimate”) and the Alexander Savage series (we’re now on A11S, the penultimate raid in the series), are what take up most of my extra time and attention since both require doing a bit of homework and preparation in the Savage series’ case and a LOT of homework in the Ultimate’s case.

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Finally Digging Into Side Content In Final Fantasy 14

One of the quirks of essentially chugging Final Fantasy 14 is that there is a huge amount of the game that I just don’t understand, and perhaps even more that I don’t even know about. The focus on crafting, making money, story progression, and specific activities means that I’ve largely ignored significant portions of the game that showed up to fill in the gaps between major expansions. Sure, I’ve spent quite a bit of time on some of the side activities, like my Island Sanctuary and the Ishgardian reconstruction crafting activities, but I’ve mostly avoided the special activities of Stormblood, Shadowbringers, and Endwalker. I dipped my toes into the first two, but never really spent the time to figure out why I would want to do any of them in the first place. I’ve been told the Cosmic Exploration stuff from Endwalker is fun and a great way to get some crafting experience, but I’ve enjoyed my current method of doing projects so I’m not sure I’d enjoy a new side activity, especially now that I’m finally moving forward in Dawntrail. The other two areas, though, are their own beasts. The Eureka exploration from Stormblood is a pretty significant time sink, even when you’ve got people to help speed up the process, and the Bozjan Southern Front in Shadowbringers has some really difficult barriers to cross in order to progress and no amount of bringing in my level 70 jobs to level them up will make that go any faster. Still, now that my Free Company (the FF14 equivalent of player guilds) is putting in some focused effort to completeing these activities, I’ve begun spending my thursdays desperately trying to stay alive as we all fight endless swarms of enemies to get the XP we need to level up the “elemental” level thing specific to the Eurekan exploration zone. It’s not the most fun, but it’s a refreshingly straight-foward activity so far and having a large group of other FC members to play with is enough fun for me.

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Four Months Of Effort And Zero Regrets

Finally, after approximately four months of at least weekly (often twice-weekly until fairly recently) attempts, my group of Final Fantasy 14 Savage Raiders has cleared the raid we’ve been struggling with. The Burden of the Son (Savage), also known as “A8S” is now behind us and we can all claim a very specific and probably pretty useless expertise given how this expertise is tied to a nine-year-old fight. That said, Brute Justice (the name of the final boss of A8S) is infamous for being a difficult fight in the “Savage” tier of raids, often referenced as the prototype of what would eventually become the “Ultimate” tier of raids and clearing it without the Echo (which gives you a boost to damage and HP for every failure until clearing the raid is a given) is a fairly rare accomplishment often claimed only by most serious of raiders. Well, there’s also the “Minimum Item-level No Echo” (or MINE) variant that is truly the most difficult version of the Savage raid, but the thing that makes this raid special is that actually winning the fight isn’t that hard. What’s difficult is getting the mechanics perfect because anything less than that can either immediately result in a party wipe or start a slow spiral towards a party wipe as additional resources are needed, focus is drawn away from the mechanics, and things aren’t killed as quickly as we’d like (forcing the group to face more mechanics). Any kind of clear for a Savage raid is brag-worthy, but we’ve got a special claim beyond even clearing it with No Echo: we did it while it was (and still is, as far as I know) bugged.

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Apt And Timely Metaphors In Final Fantasy 14’s Endwalker

I’ve been slowly progressing the Main Scenario Questline once again in Final Fantasy 14. A little bit at a time. A few quests here or there, a dungeon, a trial, a little bit of support work, and so on. Slowly but surely, I’ve been getting closer and closer to the final parts of Endwalker–little threads that need wrapping up as whatever is next gets slowly referenced and eventually (I’m assuming) revealed. It’s been nice to move at a moderate pace, to make steady progress as I continue splitting my attention between a few different activities or goals, and it has given me plenty of time to chew on what’s been happening. I’m going to avoid details because I’m getting pretty deep into spoiler territory for the events that have been unfolding for the past four major updates to the Endwalkers expansion, but I’ve been having a lot of conversations with one of my Final Fantasy 14 friends about the story that have also given me plenty to think about. For instance, while I instantly agreed and had thought about it much the same way, I didn’t think of the conclusion of Endwalker as “fighting depression itself” until she put it that way. This particular vein of thought prompted me to take a step back from my “what does it mean to be a hero” line of thinking and consider other elements of the story that I hadn’t focused on up to that point. All of which feels a bit silly to admit considering that one of my favorite jokes about the Final Fantasy franchise is that the conclusion to most of the games can be boiled down to some form of “attack and dethrone god.” Which is kind of what happened in Endwalker, if you get just a tiny bit more metaphorical with it.

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Trying To Take My Time In Final Fantasy 14

Over the weekend, after about six or so weeks away from doing any kind of Main Scenario Quest progression in Final Fantasy 14, I’m back at it again. For the first time in my seven and a half months of playing the game, it ACTUALLY feels like I’ve been away for a while when I meet back up with the main cast of NPCs and they all remark on how well I look like I’m doing (and I look GREAT, btw, since my main glams all got updated renders in the latest patch) and how nice it is to meet up again after all this time. Generally speaking, there’s usually at least a few months between an expansion and each of its patch updates, so people playing the game as it came out got to experience the passage of time that the game softly implies–albeit usually a truncated version given the way people talk about finally seeing each other again (the game’s actual timeline is incredibly unclear, but I’d guess it’s maybe a fifth of the real-world passage of time if I had to suggest something). When you play through almost the entire main story arc of the game that exists today, you don’t really get the same breaks and breathing space that the game was (eventually) written to reference. It was interesting to see the way they went from tightly-spaced events with a degree of implied continuity that mmade it feet like there wasn’t much time between each major event to events spread out by gaps the characters suggest were significant when they reconvene. They took the nebulousness of in-game time and went from ignoring it–which implied not much time passed at all–to doing enough soft framing around the start of each expansion and certain patches that it implied a moderate passage of time. Perhaps most notably, this was a major component of Endwalker’s conclusion and, given my own feelings at the time, it felt like it would be doing myself and the game a disservice to once more dive into the plot immediately.

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