The Question of Humanity and Cyberpunk 2077

I beat Cyberpunk 2077 last weekend. Managed to accident my way into the secret version of the final questline as well, which was interesting considering it was the result of decision paralysis and the need to do my laundry that made me take the correct steps to unlock it. I wound up going back to play through a few different options for the final quest just to see what else was out there since the choices I made left me feeling a little sad given the way the game ends. Still, I don’t think I really expected it to end any other way. It’s a cyberpunk story. They rarely end neatly or happily.

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The Illusion of Choice And Video Games

I started playing Cyberpunk 2077. I have a lot of thoughts about the gameplay (as some of my friends have seen or heard) and even more about the themes of the game, all of which ignores the various controversies of the game from long before it came out, as it was expeirence the last few delays, and then as it crashed and burned during launch. I need to play the game way more than I have to really talk about the first two and the last bit has been written about so much already that I really don’t think I have anything to add (though I will link an article that sums up my feelings pretty neatly without going on a long rant about proper testing and the state of AAA gaming today). What I have to reflect on, a day after discovering that my computer CAN run the game for two hours without an issue when I forget to close it after going to make myself dinner and fold laundry, is how it has made me feel about the idea of open-world gaming.

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I Am Glad I Watched Cyberpunk: Edgerunner, Even If I’m Still Dead On My Feet Days Later.

I watched Cyberpunk: Edgerunners with some friends last weekend and I’ve been thinking about it ever since. I feel like I should have something to say about it now, days later, beyond what my friend and I talked about after the show ended, but I’m not sure I do. So far, all that’s really changed since 1am Saturday morning when the final end-credits bit played is the intensity of my feelings about the show, and those haven’t changed in a uniform way. They’ve grown less and more intense seemingly at random, maybe following my ability to give my attention to reflecting on the show. Which is something I haven’t had much of a chance to do between all of my weekend plans, the ceaseless exhaustion following several busy weeks, and the recognition that I have at least two more busy weeks before my first chance to relax for a whole weekend. Now, as I do my best to parcel out my attention and spoons through a work day, I find my mind returning to the show and how I felt about it any time I’m not pushing thoughts of it away. Despite my desire to just focus on stuff like blogging, working on the next Infrared Isolation chapter or just paying attention in meetings.

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