The Second Coming of Splatfest

I’m writing today’s post in the brief period between the end of my work day and the start of the September Splatfest. I’m excited to play a bunch of Splatoon 3 with my friends, especially if the fixes I’ve done to my Switch’s internet connection managed to eliminate all of the wireless errors I was getting. It would be amazing to be able to play for multiple hours without getting kicked out of a match because my switch hiccupped hard enough that it lost connection with the internet. I’m still a bit nervous, though, since I’ve been too busy, sick, and tired to do much video gaming the last few days and I’m not sure if the one night of testing I’ve done was a fluke or a reflection of the fixes I did. Only time will tell, unfortunately, but I’ve set myself a pretty relaxed schedule for the next few days so I’ll be able to walk away if I wind up getting connection errors that leave me feeling frustrated.

Continue reading

Despite all of the DOOM, There Isn’t Much Gloom.

I got DOOM for the Nintendo Switch. You’d think that I’d have chosen differently after buying Skyrim for the Switch and never playing it past the first few levels since it reminded me why I never played first-person shooters until I could get them on the computer. But no, I bought it for the Switch. And I’m once again remembering why I dislike playing first-person shooters on a console. I’m also enjoying the shit out of DOOM because it doesn’t really matter.

Sure, the graphics are updated and the game has basically been entirely remade to fit the modern era of consoles and gaming in general, but it was originally played on a system where you controllers your entire character’s movement and aim from a keyboard. The first people to play this game couldn’t look up or down at all and, instead, just ran around until the enemy was centered in their crosshairs. Despite all of the modernization, that strategy still works pretty well. The enemies tend to duck and dodge a bit more, but rapid crouching and very high horizontal aiming sensitivity made it a cinch to pivot and shoot them right in the face. Honestly, the biggest challenge is that I keep swapping my weapons instead of firing them because I can’t stop hitting the right bumper instead of the right trigger. It’s frustrating and literally the first time this has ever happened. There is no game where my bumper is the primary fire of my weapon and I play a bunch of other games on the Switch with mechanics tied to the triggers and bumpers without ever confusing which I’m supposed to be using at any given time.

Beyond that unfortunate habit, I’m having the time of my life. This is my first foray into the DOOM series and I’m enjoying the sheer over-the-top cartoonish level of violence in the game. Doomguy, the protagonist, is an incredibly angry person who punches the crap out of everything I’ve encountered so far. Annoyed at the guy talking to you on the computer? Throw the monitor away. Attacked by some kind of demon thing when you’re literally coming out of a stone coffin you’ve been sealed inside for who knows how long? Better grab what’s left of its skull and smash it on the edge of the coffin. Still super annoyed with the guy who is now talking to you over the elevator’s control system because he seems so smarmily self-assured while all hell literally breaks loose on the mars base you woke up on and you stare at the corpse of one of his soldiers or employees (you can’t tell which because it’s too mangled)? Punch the shit out of the elevator. Want to purchase an upgrade from a flying little robot dude but don’t have the money? Steal it and then punch the little robot dude until he stops trying to get his property back. Punching solves most of your problems and the ones that punching doesn’t solve are solved by shooting. It’s a simple, straight-forward game style that appeals to me when I’m stressed out or exhausted (which has been me since June).

Since I didn’t play the first games, I can’t really speak to how much has changed since then, but the modern game still seems pretty basic. Upgrades are point-based, the path is fairly linear since all roads eventually lead to your goal. Exploring is often rewarded, but you’re preventing from going too far afield so you never find yourself wondering if it’d be better to just focus on getting to your destination rather than running to every corner of the map. There is some hidden stuff, but keeping an eye out for alternate paths and actually exploring everything has gotten me all of the secrets so far. At least, I’m assuming I’ve found all of them since I’ve walked on every surface the game will allow me to walk on and two it tried really hard to prevent me from walking on. What makes this even better is that your character is constantly sprinting, the jump/climb mechanics are incredibly forgiving, and Doomguy doesn’t take fall damage so you’re not penalized for messing up a jump other than maybe being surrounded by demons who want to rip you to pieces.

The enemies are plentiful and annoying, but the health packs are all over the place, armor is readily available, ammo is never in short supply, and the badass melee kills just spew health packs when you get one just right. This is my favorite game to play an unstoppable killing machine dishing out mayhem and death to demons and mostly dead humans turned into quasi-demons that want to use your corpse to summon actual demons. Despite the low-key horror vibes of the game, the unending amounts of blood, and the horrific violence being perpetrated against the demons without end, none of it is really on-screen long enough to make an impact. You just wade through the sea of violence and mayhem, slaughtering demons by the wave and ripping them apart so they heal you whenever one flashes blue or orange. It’s a good time.

It’s a good enough time that I keep accidentally staying up too late playing it. My time is at a premium these days but I still find myself putting off my less urgent writing so I can take the time to play at least a little DOOM every day. It’s incredibly relaxing, really. Even with all of the harsh colors and the anxiety-inducing music (even the friggin’ PAUSE menu has a track that flip-flops between almost silent and pounding drums that make me certain I’m currently being attacked despite being paused in a single player game), it’s still responsibly for most of the peace and relaxation I’ve had. And that’s only possible because I got it on the Switch. Since I can go from unpacking my Switch to playing DOOM in thirty seconds, I’m much more willing to spend my five or fifteen minute breaks on it. Also, if I know I’m going to play it more, I just leave the game running and put my Switch to sleep so it only takes five seconds to get back to playing. It’s way easier to enjoy on the Switch than it’d be on my computer, even if the gameplay is more of a challenge without the precise control of a mouse.

If you’re looking for a game to play, I recommend DOOM, but only if you hate demons and don’t mind excessive violence against the worst things imaginable. Most of the game is demons and over-the-top violence against said demons, so demon lovers or violence haters should probably avoid it. Apparently there’s going to be a sequel to this game eventually, so you should get into this now while it’s still the only modernized DOOM game. Otherwise you’ll be committing to what might be a new video game series rather than just a series of remakes.