Keeping All The Plates Spinning As I Work Through My To-Do List

Rushing to get everything into place so I can make money again in Final Fantasy 14 is exhausting. I have so much crap stockpiled that is valuable! That I will work through and make a bunch of gil on! But it is difficult to make the time for that amongst everything else, especially when I was pretty worn out on crafting random junk to sell even before all this drama happened, so it is gathering dust and everyone is clamoring for ways to make money while I’m still trying to get my systems in place so I’m not just buying junk I’ll never use and trying to keep up with my depleting funds by selling the high-value stuff. If I’m not going to benefit from this in any way, I should not constantly deplete myself for the sake of others. Both in terms of energy and my characters’ material wealth. After all, I’m already spending a lot of my character’s potential for income on providing things for the Free Company to make money on, free of charge. The whole thing pretty much only works because I’m not charging for the stuff I am providing. Which is fine. I just need to set limits somewhere or else I’m going to burn out again.

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The Pokémon Anime Is Not As Repetitive As I Thought

I read an article a while back about the way that shows are produced and written for a weekly release (the traditional method) and a full-season release (new to streaming platforms). The article didn’t make claims about quality or superiority, it just clarified why some seasons are longer than others, why some shows have more episodes, and how the pacing, plotting, and character development can change between the two forms. The crux of it was that, by being able to drop an entire season at once, a show wouldn’t need to remind its viewers of important information as frequently as a weekly show would. Because it was meant to be consumed quickly, it could skip over a lot of the “last time on” type information and the “I’m going to remind you of this thing we encountered five episodes ago because it’s actually been four months for us.” Stories take longer to tell if you have to tell them in pieces and can’t reference the old information, or you have to tell stories without as many elements that are reliant on past information. It’s not better or worse, just different.

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