Today Is Patch Day And I’m Stuck At Work

It’s not actually Final Fantasty 14’s patch day. Well, you might be reading this on patch day, but I’m writing this ahead of patch day and my frustration with needing to work when I could be playing whatever new, exciting content is available has reached bad through time and left me feeling grumpy and frustrated before I’ve even been denied access by my busy work schedule. So annoying is it that time has violated causality and I am preemptively upset about events not yet come to pass! Which, to be honest, is because it’s quite easy to anticipate how busy I’m going to be next week and how much I’ll want to play the new patch despite being stuck at work for ten hours a day (eleven, if I include my commute), which means I probably won’t make much progress through any of what it has to offer unless I stay up late every night. I am trying very hard to break that habit, and that is more important than playing this game, but I am still frustrated that I can’t really take it easy during the release week for this patch because of all my work obligations and my need for overtime (since I haven’t gotten much at all so far this year). The decision I must make is clear, I’m just… I’m just annoyed about it. I’ve been excited about where the story is going, and all the new features they’re adding for months now and I’ve been too burned out to get myself stable enough to take a light week. So I must work and figure out if I’m going to take off friday for the May Day protest thing going on (still trying to figure out if it’s legit and a part of any of my existing networks).

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Back To Baldur’s Gate 3 Again

Larian, the studio behind the incredibly popular and much-nominated-for-game-awards Baldur’s Gate 3, released a new major patch to the game today (well, a week ago today). There’s a whole lot of stuff in that patch, but the thing I’m most excited for is the opportunity to return to my only complete save file and beat the final boss again so I can see the epilogue they’ve added! My main criticism of BG3’s ending was how abrupt it felt given that you sorta just get through the final cinematic, see a couple other scenes, and then it’s over. No idea who followed up on what and how anyone is doing since, like, the last I saw of Asterion was him running from sunlight as it slowly burned him to a crisp. So now I can go back and see how it all wraps up an appropriate in-game six months after the final battle! I’m very excited for this, which is important because I still haven’t gone back to playing ANY of my other BG3 save files since I stopped playing after hurting my own feelings with how evil and awful I was in my Evil Dark Urge file. I’m finally almost ready to get over that. Ready enough to update the game, anyway, though it might take a bit for me to actually play it since I’ve still got Super Mario RPG: Legend of the Seven Stars and Spider-Man 2 to finish [I actually played it for too many hours the day after I wrote this and haven’t stopped playing it since]. And Armored Core VI at some point, though I might not make myself wait until after I’ve played that since it’s entirely possible that I might just not really enjoy it. I still haven’t played more than the first level and a couple training things.

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