Finishing Earthbound Left Me Feeling Disatisfied

I finished Earthbound last night. It took a bit longer than expected, since I wound up spending way too long in an area near the end because I was being too conservative with my resources. I was trying to get to the final boss while spending as little as possible, alternating between using the Switch’s state saving method to find a path foward with only a few encounters between the last save/healing spot and the final boss and grinding against the enemies in the same area so I’d be strong enough to easily blast through them. It was only a few hours, but that was spread across a couple nights and really cut into the building tension between the rather confusing lead up to this final area and the nightmarish final boss.

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I’m Tired and Sad, So Let’s Talk About The Legend of Zelda: Episode 10

It has been a lot, the past few weeks. I find myself feeling just broken-hearted, exhausted, metaphorically out of breath, and incapable of mustering the energy to do any of my usual blogging stuff. So, I am turning to my old, familiar fallback of writing about The Legend of Zelda. This time, I’m going to talk about the very first Legend of Zelda game I ever played. It was a well-received game, lauded by many as the pinnacle of the franchise (though I’d contest that) and a game-changer in terms of what a player could expect from a top-down adventure game, so much so that it is still being used as the gold-standard decades later when people make games in a similar style. For those of you who haven’t guessed it already, I’m talking about A Link to the Past.

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Reclaiming Past Gaming

Today, as I consider what birthday plans I have made and what my holiday weekend has in store (this is going up after all that, since I write these a week ahead of time), and I gotta admit that the idea of buying my favorite chips, my favorite sodas, my favorite snacks, foods, and treats so I can hunker down in my apartment to play old SNES and N64 games is so tempting I’m not sure I can deny myself.

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