Returning To Wanderstop

A while back, I decided I was going to write on essay of some kind per week. A longer post, more contemplative or reflective than my usual pieces, with the goal of getting back to the style of critical analysis that I used to enjoy when I was still a student (and still enjoy to this day, even if I site fewer sources and never produce a proper MLA bibliography). I even did it a couple times until I started writing this post and then… Well, I ran aground on the problem at the heart of this and have been too burned out and beaten-down by life to push myself to contemplate it further. Because I started playing Wanderstop again. I got further and then, after a couple hours of play, ran into a hurdle I could not get over at the time. I still can’t get over it. And so I haven’t returned to the game despite how much I love its concept, art style, writing, and whole entire deal. No other game has forced me to confront my own habits and burnout and compartmentalized problems like this game has and it has proven more than I can handle while in the midst of… well, being stuck in a mire of problems I have no means of rapidly escaping. I cannot hide from it forever, though, and while I’m not sure my heart can handle diving back into it yet, I think I’m finally ready to return to whatever this winds up being.

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Avoiding My Reflection In Wanderstop By Not Playing It

Back when I originally conceived of my post-work-project vacation, I realized it lined up with the release date of the game “Wanderstop,” a fact that tickled me to no end since Wanderstop is about burnout and I was (and still am) incredibly burned out. I thought it would be incredibly appropo if I played the game about burnout while recovering from my own, but that was before I got into Final Fantasy 14 and developed a bit of an dependence on the escapism it provides (since it has been my sole escape for three solid months as of this post going up). Still, one of my friends was interested in it and I was in a bit of a giddy mood since the game had come out, my project had released, and I was putting my break off for an unknown amount of time, so I decided to stream it for my friend over discord. I booted it up, started playing it, got through the stage-setting stuff at the beginning, and then promptly got my ass handed to me by the game as I played it like I’d play any game and it was absolutely prepared for me to do that in ways I didn’t fully expect. It all but called me out by name as I played it for an hour and a half, to the degree that I closed the game to go to bed that night and have been kind of afraid to open it again. It’s not every day that a game holds up a mirror for you to see a perfect reflection of yourself and I’ve been so mentally and emotionally fragile lately that I didn’t think I could risk it.

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