Adaptation Versus Adoption Across TTRPG Genres

I had the idea for a superhero themed D&D game. The idea originated in an idea on how I could adapt the Monk class and the various subclasses, but many of the various other classes and abilities could be represented as super powers if you give them the right flavor. I’ve been stewing over it in my mind for a while, mostly just as a fun thing to think about when I’m not doing anything else, but I haven’t done any concrete work to develop the idea beyond the conceptual stage. See, as someone who is tangential to many circles on Twitter, I usually get a pretty good grasp of the drama that has taken center-stage at any given moment without getting embroiled in it myself. One of the big, long-running pieces of drama is that games other than D&D exist but the popularity of D&D tends to eclipse them in such a way that, when people want to play non-fantasy games, they tend to work on adapting D&D rather than finding a game that was explicitly made for the type of genre they want to play.

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