Rewriting History Is More Difficult Than It Seems

One of the choatic elements to come out of a recent D&D session was one of the players gaining the ability to get the answer to a question his character focused on, along with the knowledge required to use it in a way to solve the problem the question related to (essentially knowledge and the wisdom to use it as intended) along with the ability to change one event from the past, specifically by causing that event to not happen. This power was earned fairly early in the evening’s chaos, so while everyone else was laughing and joking about powers gained and reacted to how many times we drew specific cards despite the unlikelyhood that they’d keep showing up after I reshuffled the deck, this player was busy thinking about how to use this specific combination of powers. As much fun as I was having with the chaos happening to the other players, I was more excited to see what this player would come up with since he’s usually the one to push the envelop and come up with things that surprise me.

For instance, the first thing he suggested as a potential use for his reality-altering power was to prevent the death of the god whose name had been granted to the world in honor of her sacrifice. This god, according to the history the players learned, chose to save the mortals around her form a raging elemental titan that would have otherwise destroyed them. The titan wound up destroying her in its rage, but her death spurred all the other gods to action, thereby starting the creation wars between the gods and the elemental titans, the results of which directly lead to the initation of the godswar an unknown (by them) time later, which resulted in much of the damage and scarring the world bears in the present day of the players’ characters. Not to mention, of course, that the elemental titans had been killed but also left in the world for reasons unknown, which was causing real problems for the people in the time of the players’ characters. Preventing the death of that one god could have changed everything!

Except, of course, that it really wouldn’t have. As my players and I discussed, prompted by that idea and a few other ideas floated by the other players in response to that one, wars typically happen as the culmination of many events. Systemic problems frequently can’t be solved by the alteration of a single event, even if you have been given the knowledge you need to understand what event needs to change to prevent the outcome you know. An abusive and dangerous empire isn’t made by a single event. You can’t dethrone a godking by making one of his supposed miracles fail. You can’t stop a war by preventing the death of the first victim in one specific moment. The empire might falter or lose a step, but it’s inertia will carry it to victory eventually and nothing short of another series of events with a similar amount of inertia will properly topple it. A godking with a failed miracle will merely find a scapegoat and then prove their power via a new miracle since anyone willing to believe in a godking will believe that a godking’s enemies were out to make them look foolish in that momemt. If someone chooses not to sacrifice themselves to save others, thereby sparking a war, on one specific day after a long series of watching people they care for be hurt, they’ll probably do it eventually and the only real change will be that more people were lost before the war began.

I tried to provide as many examples as I could of how our world’s history could change with one or two events being shifted. It can be difficult, though, because there’s no way of really knowing how things would play out with a minor tweak. People are fond of saying that Hitler getting into art school would have prevented the rise of nazism and the second world war, but I think it would have just looked different. I mean, the US is a pretty good example, what with Trump and US facism. All the elements were already there, the situation was right for the rise of authoritarianism and reactionary politics and the fascism that seems to always show up after those do. The orange menace just gave it a kickstart and launched it into the open. It might have taken more time to get where we are today without the travesty that was the 45th presidency, but we probably would have. The shithead turtle leading the conversatives in the senate was already using the playbook, so it was just a matter of time. The rise and fall of movements, power, and societies aren’t quick or easy things, nor do they reduce down to single tipping points as often as we’d like them to, so changing one single event in a massive chain like that wouldn’t have a huge, drastic effect on the world.

What the player wound up doing was changing events so that his character was in a position to start a chain of events that would change the world. In ways that are both significant and that, from the perspective of the other players, won’t have any visible change until they start digging into things. It is entirely posssible, given what the player and I have discussed, that I’ll be able to pull a “the world was always this way.” I think I can even incorporate it into the side-campaign that gave the player the knowledge necessary to attempt something like this, though even that might have been a retroactive thing he only realized once he’d used his single answer to gain a bunch of information that wound up being connected.

It’s a little difficult to parse from where I am, if I’m being honest, since it has been so many years since I made this world and started the first campaign in it. I’m not sure I’ve kept all of the details separate, but I’m sure I’ll figure that out as I go along. After all, no one but the player and I know what his character did. No one but I knows what the future originally held that will now no longer come to pass. The campaign might be radically different, and the future might change again because of what the player might still do, but I’ll figure all that out as we get to it. That’s most of the fun, anyway, having to scramble to make everything fit as my friends and I roll dice while joking about how everyone got a card from the Deck of Many Things that granted them one or more levels except one player who drew a card that gave him a servant who was given card draws that then put him at a higher power level than the player character he was supposed to be serving. Good times.

The Dice Gods Are More Real Than Probability Seems To Be

Probability is a bunch of bullshit. I’m sure that, in the broad pools of data and the sort of large swath approach of the various social sciences and anything that else that makes use of statistical analysis, probability is a much more reliable reference for how things will play out most of the time. When it comes to dice rolling and the sorts of things that happen as a result of dice rolling, it really does seem like the dice are trying to tell a story or that the incredibly unlikely thing happens way more often than not. I couldn’t tell you how many times I’ve created various tables for random outcomes, done my prep work on the ones that are statistically most-likely, and then told myself that the Infinitesimal option I added for what amounts to shits and giggles is not something I need to prepare for, only for my players to immediately roll that exact one thing during our next session.

Continue reading

Hi, Chris Can’t Come To The Blog Right Now

They’re busy spending some, most, or all of today playing the new Splatoon 3 so they can make a splash with their friends. Right now, they could be busy playing through the story, looking up plot summaries on fan wikis, watching cutscenes on YouTube, or just embracing the confusion as the story-mode plot references details and events they know nothing about. They could also be busy with player-versus-player content, competing for clout or whatever other currencies exist in the game so they can purchase cool gear, better weapons, and whatever else there is to purchase in this game they deliberately didn’t research ahead of time. Embracing confusion and keeping expectations low at the outset of a new gaming experience can be beneficial to having a good time, after all.

Continue reading

Imagery Sharp Enough To Cut A Reader

As much as I like to grouse about Robert Jordan and The Wheel of Time, reading through the series left a strong impression on me. After all, most of my grousing has to do with bloat and how the story unspools at times, rather than weaves together. Too many instances of unimportant details being emphasized in blocks of descriptive text (a crime I perhaps come down on too strongly because I recognized this issue, magnified, in my own writing) again and again and again. Too much time being skipped over to show the end results and then returned to, to be examined in excruciating detail. Too many plot threads as the story wandered wide over eleven books before Jordan, health failing, tasked Brandon Sanderson with wrapping it all up. Specific, smaller problems that had to do with the background of the reading experience rather than the main focus of it. I enjoyed the series and don’t regret spending time reading through it, but I’ve never been able to make myself read through it a second time, which is unfortunate because there are a lot of singular moments that left a mark on me and my imagination.

Continue reading

Reflections On My Birthday

Today is my birthday (the day of writing this, not the day of posting it) and, after waiting my entire life for this moment, it finally arrived. My Golden Birthday (or Champaign Birthday or Lucky Birthday, depending on where you’re from). I turned thirty-one on the thirty-first of August. I was always very excited as a child about the idea of a Golden Birthday and always a little sad that it would take me so long to experience mine. As I got older, I comforted myself by saying at least I’d be able to have a real party. In the last decade, though, I’ve stopped caring. I don’t really like to make a big fuss about myself. I like it when other people fuss over me, of course. Who doesn’t love attention from the people you care about? But I also don’t like people making a fuss over me when I’m in a bad mood and, as I mentioned in the post that actually went up on the 31st, I’m usually not in a good mood during the month of August. This year has been no exception and, in fact, might be one of the worst in the last decade thanks to everything else I’ve got going on.

Continue reading

Learning From Experience At The Table

My weekly Sunday Dungeons and Dragons campaign is no longer weekly, nor is it necessarily happening on Sunday. After over a year of slowly decreasing session regularity, we’ve decided to swap from an expected-weekly game to one that is scheduled based on availability at the end of the latest session. Because of various scheduling conflicts and time constraints, we’re pretty much looking at only Saturdays, Sundays, and possible holidays. I work into the evening most days and some of my players are in different time zones, so our weeknight window is incredibly small, meaning we’d have to do two hour sessions and those really aren’t a satisfying way to play a game like D&D when you’re used to playing in four hour chunks (and can’t even trade your less frequent but longer session in for more frequent but shorter sessions since the frequency won’t change no matter what you do). Which is why we’re focusing on weekends and pushing out as far as needed to get the session schedule on a Saturday or Sunday.

Continue reading

A Splatfestival Of Friendship

I spent almost 12 solid hours on Saturday the 27th of August playing Splatoon 3’s free demo with two of my friends. I’m talking maybe 30-ish minutes of breaks in there, though there was a bit more downtime considering the average queue time for a match was about 45 seconds and I kept getting booted out of matches right around the top of the hour. Any match that started within 2 minutes of a new hour, before or after, would end prematurely with me getting kicked out due to a communication error. It was too dependable to be an internet issue on my end (not to mention my voice call didn’t drop once), so it was clearly some kind of odd communication bug. Aside from that and the way that Team Scissors got absolutely massacred by the unbalanced Tricolor Battles, it was an amazing and fun experience.

Continue reading

August, My Least Favorite Month, Is Finally Over

One more week in the bank as I trudge through a spate of incredibly draining and difficult weeks with the hope of some kind of peace and rest on the horizon. The exact kind is to be determined still, from where I’m writing this (nor do I expect to have any answers soon), given the on-going health issues I’m dealing with on top of the work-related stress, world-related stress, and constant pandemic stress. I don’t know what things are going to look like once this flurry of activity has come to an end. It’s difficult to tell from the middle of things, especially given that I’m partway through a bunch of medical tests, none of which indicate that this is going to be a temporary issue if I’m reading the supporting documentation correctly. I, of course, could be wrong, but since I have to wait to speak with one or more doctors and then get one or more additional tests before I know anything, all I can do now is speculate. Which isn’t super helpful for me, but I’m grasping at straws and unsure of what else to grasp at.

Continue reading